Spell sniper booming blade - I have played a Dex Tempest with Spell Sniper Booming Blade Whip to great effect and I have played a High Str 2 handed weapon Tempest Cleric too.

 
This has been changed in Tasha&x27;s, and errata&x27;d to update the original SCAG printing. . Spell sniper booming blade

Booming Blade 5e. The feat would double the range of booming blade to 10 feet, allowing it to be used with a glaive, halberd, or other reach weapon. You could take spell sniper and crit fish with this. your weapon has at least 10ft reach). If the attack hits, the creature takes normal damage and takes an. You can only cast Booming Blade on adjacent targets. Are there any Adventure League Weapons that have any sort of Lightning damage that could trigger Thunderbolt Strike. It&39;s already somewhat reasonable on a polearm build, and the new rules make it easier to get a whip on a Rogue. Booming Blade allows a creature to move with no give away to its effects, and doesn't work with reach unless you take Spell Sniper. Polearm Mastery is meant to work only for Glaives, Halberds, Pikes and Quarterstaves. , so the whip would boom if it was 5ft away. Spell sniper does not affect the distance of the jump. When I DM I absolutely keep with the original, pre-errata version of Booming Blade. Thus the spells are overlapping. Does Booming Blade Get Critical Hit Damage. the creature would then have the option to continue moving or stop right there. Re Coolest Booming Blade combo Tempest Cleric 2 with BB and Mobile (or equivalent) can waltzing in, hitting someone with a &39;Destructive Wrath&39;-pumped Booming Blade, and then retreat. Booming blade has self (5 feet range) mentionned and require an attack roll. The changes to the weapon cost for booming blade and green-flame blade also meant that they couldn&39;t be used with improvised weapons. Some spells (Eldritch Blast, Scorching Ray) involve making multiple attacks, in that they require multiple attack rolls. Ah, right, spell sniper allows an attack roll cantrip, not a ranged attack cantrip. Having spell sniper doesn&39;t mean you could use booming blade on an enemy 10ft away with a longsword Also this works with distant spell metamagic You could go bold and play a bugbear with reach weapon, distant spell, and spell sniper for 15 ft range. To the best of my knowledge, only the feat Spell Sniper and the Distant Spell metamagic allow you to attack with Booming Blade of Green-Flame Blade against targets more than 5 feet away. My favorite combo with booming blade (that I haven&x27;t actually run) is to combine the polarm master, spell sniper and war caster feats. On top of this Wizard can safely upcast it Meaning at level 6 the Wizard deal (3d8Dex)&215;2 which is alot in damage. Consequently, if a Sorcerer is expending resources to. to 10ft. Doing 2d641 (improved pact weapon gives 1, even hire if you are using supult pact weapon). Spell Sniper 2 INT (INT 20). But yeah Magic Initiate does that. In the right hands, this cantrip can be quite potent, offering players the chance to deal extra damage in melee combat. Outside of being a flavorful option, Green Flame Blade is out-damaged by Booming Blade and is relatively limited in versatility. Spell Sniper. Within 5ft, the target can choose between attacking you OR taking. People mentioned using spell snipe to extend the range of booming blade but I dont think that works. Thats 2d8 psychic4d6 sneak attack 2d8. It also leads to weird cases with weapons that have reach. It works, and this is probably the least costly way to do this. The doubling of range applies to any spell that requires you to make an attack roll (not just ranged attack roll spells). The radical change comes a bit earlier in the spell&39;s description. She's going to stay Tempest Cleric the rest of the way. At level 4, grab the Spell Sniper feat for Booming Blade with double range (10 feet). Booming Blade. Spell Sniper Booming Blade (WizardWarlockSorcerer) for Whip synergy. If the attack hits, the creature takes normal damage and takes an additional 1d8 thunder damage if they willingly move before the start of the player&39;s next turn. Spell Sniper doubles the range of spells. Booming Blade 5e. First asi Str, second spell sniper, third pam, fourth war caster leaves still enough to put Str on 20 and Int on 18 or vice versa. transcendantviewer 4 yr. Level Cantrip Casting time 1 Action Range 5 feet Components V, M (a weapon) Duration 1 round. Valor Bards get a nifty ability at 14 that lets them make a bonus-action weapon attack after casting a Bard spell or cantrip, so if you&x27;re a VB and take for instance Booming Blade as a Magical Secret, you can Booming Blade, Smite on the weapon attack that&x27;s part of it, then follow up with another weapon attack and a Smite as a bonus action. " Booming blade requires an attack roll (even if it is a weapon attack) so it should qualify. Also slapping booming blade on a tempest cleric via a feat (magic initiate or spell sniper) or race trait (high elf) make for a very powerful and thematic melee caster so that&x27;s fun. While covering a 10&x27; range. Spell Sniper Booming Blade (WizardWarlockSorcerer) for Whip synergy. Booming Blade&x27;s Range language is similar to that of spells like Thunderwave or Cone of Cold, all of which create an area of effect. So don't try. Booming Blade has a range of 5 feet, so doubling it to 10, we can use it with a reach weapon and hit people from 10ft away. Booming Blade The RAW ones fit the requires an attack roll prerequisite of Spell Sniper. The Polearm Master Bonus-Action attack also requires you to have taken the Attack action as well. Up until level 5, Booming Blade is a huge boon for Eldritch Knight. At level 11, booming blade and hammer and divine strike do 4d8 initial and 3d8 upon voluntary move. Spell sniperWarcasterPAM. How are you going to use a sword to attack someone 20 feet away. The Long-Limbed feature does not change the range of the spell. Booming Blade Evocation cantrip Casting Time 1 action Range Self (5-foot radius) Components S, M (a melee weapon worth at least 1 sp) Duration 1 round You brandish the weapon used in the spells. In general I prefer green flame blade. It's not available for War Caster. Spell Sniper has a few niche uses, but overall it&39;s not the best of cantrips. Since my guy is a human and will be a heavily armored tank, I thought about getting Spell Sniper with BB to use with a Glaive and be able to reach my opponents from 10 ft away so I don&x27;t have to worry about the spacing issue with forcing the. Spell sniper war caster booming blade as per usual. When opponents are close enough for melee combat, it is more difficult. Reghed Fight Wolf by Lake Hurwitz. A nice restraining spell. Green-Flame Blade Depending on enemy positioning, this can be better than our attack action at levels 1-4 and 11-20. Event hen, if you are using a non-quarterstaff Polearm Master weapon, you&x27;ll also need the Spell Sniper feat to extend the range of the Booming Blade cantrip to 10&x27; instead of 5&x27;. My purpose in creating this mod was to be implemented in a number of other mods. , so the whip would boom if it was 5ft away. However, you need to keep one thing in mind - you can only use Booming Blade at 10ft with Spell Sniper. It is better than our attack action at levels 1-4, and 11-20. Spell Sniper (Feat), Sorcerer Adept (Distant Spell; Feat), and at least Eldritch Spear (Invocation). Do not take hex, you won&x27;t be able to use it effectively due to bonus action requirements. to 10 ft. As you can see the range doubling only requires that the spell has an attack roll made due to casting of said spell which both Booming Blade and Green Flame Blade have. range of Booming Blade becomes 10ft, allowing you to cast Booming Blade, using a glaive as a weapon, through War Caster for an Attack of Opportunity enabled by PAM. Booming blade doesn&x27;t, by RAW, work with whips. For the Spell Sniper cantrip, I was planning on picking up Booming Blade to round out my "backup melee build" I already got Shillelagh from Pact of the Tome, so if anything comes close I can bonus action cast that, then standard action cast Booming Blade, and be able to do decently in melee, even though I&x27;m built to be a mobile artillery piece using Eldritch Blast. They do not keep moving to take secondary thunder damage because of Hold the Line, but that is a lot of Booming Blade initial damage. But if that&x27;s the case, its description always says this explicitly As part of the action used to cast this spell, you must make a melee attack with a weapon. so yes with whip of they are within 5ft. If they move towards you they take an op attack and booming blade. It also leads to weird cases with weapons that have reach. Booming Blade a target at "range" despite the new Self range restriction. You&x27;ve already mentioned Eldritch Knight, so I&x27;m going to mention the ever popular Sorcadin. Event hen, if you are using a non-quarterstaff Polearm Master weapon, you&39;ll also need the Spell Sniper feat to extend the range of the Booming Blade cantrip to 10&39; instead of 5&39;. Now, there&x27;s no point using a whip with booming blade anymore, so we are looking at two weapon fighting. Another thought is to enable hit-and-run tactics that weren&x27;t great before. Reply reply. This makes those spells far less effective for characters using them with reach (either using a reach weapon or as a Bugbear with extended reach, or both). On top of everything if you use Action Surge you could use Booming Blade on top of all the regular attacks you could make, plus the bonus action Polearm Master attack for lots of single turn. Does Booming Blade Get Critical Hit Damage. As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell&x27;s range, otherwise the spell fails. Or a bugbear with spell sniper may be more likely to get 50d8 18 when they trigger the movement damage. I used it for the first time last night and crit on my first hit. 10 Booming Blade. As another user posted you don&x27;t make an opportunity attack with warcaster, you cast a spell instead of making an opportunity attack, so there is no interaction between. Counterspell says. Now, with Vigilant Defender, you can Booming Blade everyone that comes 10ft close to you. Reach weapons, or an ability that increases your reach when you make a melee attack, can&39;t be used to Booming Blade someone 10 feet away, for example. Spell Sniper lengthens the distance of an Attack Roll type of Spell such as Chromatic Orb, allowing you to reach targets who are very far away from you. A Tempest Cleric's time is likely better spent throwing spells and cantrips. If your DM is cool with SCAGs Booming Blade, I&x27;d go Rogue Arcane Trickster and take the Spell Sniper feat at fourth level to use it at full whip range. Event hen, if you are using a non-quarterstaff Polearm Master weapon, you&39;ll also need the Spell Sniper feat to extend the range of the Booming Blade cantrip to 10&39; instead of 5&39;. Spell Sniper Can make the 5&39; parts of the range into 10&39; parts of the range for Polearms and whips. You trigger AOOs when enemies move out of attack range, and Warcaster lets you use cantrips on AOOs. However, one thing about the cantrip annoys me. robotwrangler 6 yr. He could also still make a real impact on the back-line as a pure caster. Since this build. A spell like Fireball has a Range of 150 feet but then the spells effect goes on to say that it effects all creatures in a 20 foot sphere of the target location. Vhuman Tempest cleric with Magic Initiate wizard (booming blade, find familiar), 16 St, 14 Con, 16 wis, picking up Warcaster at 4 is going to be my go to build. Spell Sniper does not apply to this because it does not have a range increment. So no, it is booming blade or two weapon fighting, not both. Booming Blade 5e. For example, you could apply Spell Sniper or Distant Spell to the range of where a Fireball goes off but not increase its area of effect to 120 feet. Looking at the Spell Sniper feat (PHB, p. Booming Blade cannot be used with the Spell Sniper feat. It also, because of the wording of the Prone condition and of Ranged Attacks in Close Combat, would allow you to gain advantage on Prone targets with ranged attack cantrips through the Echo. Mar 20, 2023 The reprinted version of booming blade doesn&39;t work with Spell Sniper because it has a range of self. Changing the range of these spells to Self prevents them from being used with these Feats. Spell Sniper is less efficient because it&39;s a wasted feat in comparison to most other feats or ASI. Damage is 1d8 your ability modifier for casting spells. Can be used for Spell Sniper Booming Blade through Warcaster. I&x27;m interested in the Booming Blade Spell Sniper Whip combo for thunder whipping from 10 feet and then daring them to follow me. With this added bit of damage it starts to get even more interesting. Now it is more opportune for spell casters to get extra spells like from Tieflings and Drow. Booming Blade " As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell&x27;s range, otherwise the spell fails. Grab a shield and one hand it. Show All; Hide All - Top - End - 7. Booming Blade (and GFB) require you to first cast a spell against a target within 5 feet of you (10 with spell sniper), then make a melee attack against that creature. If the attack hits, the target is surrounded by magical energy, and it can't willingly move or it takes 1d8 thunder damage. 137 May 4, 2020. Doing 2d641 (improved pact weapon gives 1, even hire if you are using supult pact weapon). It&x27;s really just unfair for enemies lol 2019-02-12, 0742 PM. Spell Sniper Doubles the range of your spells that require an attack roll, including Booming Blade, and allows you to ignore half and three-quarters cover. Which has a range of "Melee" whatever melee happens to be for you. It would not effect the range of AoO with Warcaster, unless you are using a combination of those, Spell Sniper and a pre-Tasha&x27;s BoomingGreenflame Blade Reply More posts you may like. When they are within melee range, it is difficult to move your adversaries. Or a bugbear with spell sniper may be more likely to get 50d8 18 when they trigger the movement damage. 17-20 - 1d8strdex 3d8 thunder (booming blade) 2d8 thunder (divine strike) 4d8 thunder if target moves. 5) and add on green flame blade and you get 1-8 to the original target (so add 4. You can make a melee attack with it against a creature or target within 5 feet of you. Its actual use of natural language leads to a lot of weird rules interactions with the rest of the game (like the old Twin Spell Booming Blade problem. This is because the spell does,. This is because the spell does, in fact, have a casting time of 1 action and targets only that creature. Do Booming Blade and the Spell Sniper 5e feat stack Spell sniper 5e will allow you to use the booming blade to hit a monster 10 feet away with a reach About Us. If possible snag booming blade from being a High Elf or Half-High Elf. So no, it is booming blade or two weapon fighting, not both. Longsword (Non-Reach weapon) Booming Blade Spell Sniper 5ft Spell range. There were also (I think) players trying to apply spell sniper to it and doing weird things with Sorcerer metamagic. So I believe if you are wielding a Glave, you can Warcaster PAM Opportunity Attack with BB at 10ft out when an enemy approaches you. Booming blade is a cantrip. so if you wanted to use it with a reach weapon you would require the spell sniper feat. These spells are found in both Tasha&x27;s Cauldron of Everything. One of the things that some players like to do is use the spell Booming Blade with the Green Flame Blade. Twin Spell says you can affect a second target in range at the time youre casting the first. So I believe if you are wielding a Glave, you can Warcaster PAM Opportunity Attack with BB at 10ft out when an enemy approaches you. A variant human Arcana Cleric could have all of this online by level 5. Booming Blades thunder damage at lower levels is equal to 1d8. Including your Booming Blade. The ability to maximize that thunder damage on a short rest is extremely helpful, esp since your basic attack also does thunder damage, and you maximize all of it at once. You need the Spell Sniper feat to double cantrip range and pick up booming blade. You get two casts, and they come back on short rest. 2017-12-21, 1131 AM. A bladesinger investing 2 feats in spell sniper warcaster to use a whip with booming blade was hardly game breaking. The spell ends after dealing damage or at the start of your next turn, whichever is sooner. Agonizing Blast. STR14 DEX12 CON16 INT8 WIS16 CHA8. As for the Spell Sniper feat, well GFBs spell description itself, rather than the Range entry of its block, specifies that the target must be within 5 feet of the caster. With DS, they can instead hit up to twenty-five. At level 5, the melee attack does 1d8 more thunder damage to the target, and the target takes. Event hen, if you are using a non-quarterstaff Polearm Master weapon, you&39;ll also need the Spell Sniper feat to extend the range of the Booming Blade cantrip to 10&39; instead of 5&39;. Recent campaign I played a snake-style Bladesinger and took Spell Sniper at level 4. r3d6 5 yr. The first things that come to mind are PAM and XBE. Part the booming blade cantrip is the making of a weapon attack. No you cannot make an opportunity attack with a spell. It seems like a spell that has a lot of potential but Im curious about how to best maximize this potential and what sorts of combossynergies people have come up with. TL;DR The attack is a melee weapon attack. OF COURSE, this is beyond idiotic. You could potentially pick up spell sniper as well to use the booming blade at 10 foot range, though some people are of the opinion that it no longer works with booming blade with the Tasha&x27;s change to the syntax. My personal favorite ways for a tempest to get Booming Blade are with a first level dip in the thematic Storm Sorcerer or Vhuman Spell Sniper to use it at 10ft with a reach weapon. Changing the range of these spells to Self prevents them from being used with these Feats. &191;Spell Sniper aumenta el alcance de Booming Blade Hoja en auge ya no funciona con Spell Sniper ya que su alcance se cambi&243; a "auto" con la impresi&243;n del Caldero de todo de Tasha, lo que lo hace incompatible con Spell Sniper. (NOTE For some reason, people interested in Booming Blade are also interested. Booming Blade was changed a while back to prevent taking spell sniper for polearm attacks with it so now it affects a target within a 5' sphere centered around the caster, so distant spell would have no effect. At 3rd, I went AT and picked up shield for my out-of-school spell. The only target of booming blade is the creature that gets attackedyou don&x27;t need a PhD to figure this out. Actually with the wording of Spell Sniper it DOES apply to Booming Blade and Green Flame blade. You learn one cantrip that requires an attack roll. Go variant human for Spell Sniper (which let&x27;s you take booming blade), and you&x27;re up and running at 1st level. Spell Sniper grants one cantrip which requires an attack roll (BB), and doubles your attack ranges. Booming blade has a range of Self, so would not qualify despite the (5-foot radius) of the spell. The blade part is not necessarily tied to the type of weapon, just the value of it. ) doubles to. Do Booming Blade and the Spell Sniper feat stack Can the spell Booming Blade be affected by the Twinned Spell metamagic Share. cat c15 bolt torque specs, grounding techniques for dissociation therapist aid

The majority of spells that benefit are those with a ranged attack roll, therefore we can start with all spells that require a ranged attack roll. . Spell sniper booming blade

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Outside of being a flavorful option, Green Flame Blade is out-damaged by Booming Blade and is relatively limited in versatility. You hit an enemy with Booming Blade. Booming blade has self (5 feet range) mentionned and require an attack roll. Spell Sniper. The Cleric spell Conjure Celestial, unlocked at level 13, lets you summon a Couatl. Probably would go with Tempest Cleric, but any cleric with martial weapon prof would be fine. If not I think you are still better off using. Sword Coast Adventurer&x27;s Guide ch. Booming Blade 5e. You could take spell sniper and crit fish with this. The solution, of course, was to take Spell Sniper. 170), it seems to be potentially useful. On top of everything if you use Action Surge you could use Booming Blade on top of all the regular attacks you could make, plus the bonus action Polearm Master attack for lots of single turn. While covering a 10&x27; range. The range of the spell is "Self (5-foot-radius)". This makes those spells far less effective for characters using them with reach (either using a reach weapon or as a Bugbear with extended reach, or both). Spells Booming blade, chill touch, eldritch blast, frostbite, mind sliver, shocking grasp Armor of agathys, hex, magic missile, shield. It is basically a copy-paste from 4e, if you translated it to 5e mechanics. You don't get much use out of Spell Sniper, so Magic or Artificer Initiate for Absorb Elements. It applies to spells that you aim. However a whip wielding vhuman can booming blade at range with just spell sniper. By doing this you will force the creature to trigger booming blade or not hitting you if it is melee, which is nice. Note, not all Maneuvers do this - Commander&x27;s Strike for example says when you. The change from 5ft to Self was meant to make Reach weapons able to use it to its full potential without taking Spell Sniper. She started off with 1 level in Sorcerer and started off as a Human with the Spell Sniper Feat, giving 10ft range to Booming Blade (and the Thorn Whip spell). I was going to pick spell sniper and go for standard array resulting in an array of 8, 10, 12, 14, 14, 16 (2 from variant human). Hoping you can somehow cast booming blade at 10 feet away with a reach weapon and polearm master, then step back 5&39;. Booming Blade on a reach weapon is broken. Spell Sniper. A bard can take these cantrips via a feat (magic initiate or spell sniper), a racial trait (high elf or half elf), multiclassing one level (sorcerer or warlock), or even just. At the 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. No, because the range is self (5 ft radius) as the spell is cast on your weapon, and the weapon makes the attack within 5 ft. It deals bonus damage to every melee strike. Landing a Booming Blade from reach sounds like a way to increase a creature&x27;s odds of triggering the movement damage. RAW no but Raw is sometimes stupid. Green-Flame Blade Depending on enemy positioning, this can be better than our attack action at levels 1-4 and 11-20. In general I prefer green flame blade. You can combine these with the metamagic Quicken, to gain a extra bonus action attack, or to cast a spell as a bonus action, then still make a attack with the cantrip as an action. The Spell Sniper spell doubles the range of any spell that requires an attack roll. I&39;m using a Halberd, with a reach of 10. This means I need three ASIs for those feats, but this path would give me ASIs at character. The major issue I see currently is that to use Booming Blade as a reaction you need 3 feats (Spell Sniper, PAM, and Warcaster). These changes are not so drastic. Spell Sniper allows access to "one cantrip. This is a discrete range increment that can and does benefit from Spell Sniper. The Spell Sniper feat states When you cast a spell that requires you to make an attack roll, the spell&x27;s range is doubled. It works, and this is probably the least costly way to do this. I have played a Dex Tempest with Spell Sniper Booming Blade Whip to great effect and I have played a High Str 2 handed weapon Tempest Cleric too. Booming Blade can&x27;t work with Reach weapons now even with Spell Sniper, due to the first line of the spell itself. ) making it possible to cast booming blade with a 10 ft. I heard d&d beyond makes the range self (10 foot radius) with spell sniper so maybe. (includes the Spell Sniper and Ritual Caster spell lists), as well as add additional spells to class spell lists following the DnD 5e&x27;s Tasha&x27;s Cauldron of Everything source material. Components V, M (A melee weapon worth at least 1sp. Alert is a good choice for Rogues, but especially Bugbears. I wanted to cast booming blade with flame blade, but realized that the weapon needed to have a cost of 1 silver piece or more. With DS, they can instead hit up to twenty-five. Considering Booming Blade only has a range of 5 feet without Spell Sniper, and the text of the War Caster feat appears to override everything about an OA except for the means by which it is provoked, we can come to one of the following conclusions based on what we have read. These interact well with the EK level 7 ability "War Magic". And Ray of Frost has 120ft range for me because of the spell sniper feat. To elaborate, Distant Spell Metamagic costs 1 sorcery point, and doubles the range of a spell cast. The Spell Sniper feat doubles the range of a spell that has an attack role. Worth it Title says it all, really. Edit Did a goof. Also if you want a damage build and are planning to use devils sight with the darkness spell you selected, you can drop hex and pick a different spell. The classic choice for a damaging cantrip. Shadow blade; Improvised weapons; Weapons that are part of armor (ie thunder gauntlets) Twin spell metamagic; Distant spell metamagic; Spell sniper feat; And they never worked with Spellcasting focus (I mean seriously, even if you can cast the spell without a weapon, now you have no weapon to make the required attack with so it has no effect). I&x27;d like to eventually take Spell Sniper, (with the free cantrip Booming Blade) and Warcaster. This to me is very tempting. Edit Did a goof. If you&39;re willing to invest three feats and ignore the designers&39; stated intent, then, yes, you can pull this off. Spell Sniper and Booming Blade Green flame Blade. Nov 21 2020. " It doesn&x27;t say that it has to be a spell attack roll, so you can use it to take booming blade. If you don&x27;t want to spend the sorcery point, Spell Sniper also increases the range to where you need it to be. Getting Shocking Grasp gives you an at will way to trigger the Tempest Cleric level 6 ability to knock. because else, I cannot do a melee weapon attack. Green flame blade has a worse damage type and splits damage but it&39;s more up to you whether the extra damage occurs or not. Whip (Reach weapons) Booming Blade Spell Sniper 10ft. The change removes any ambiguity so that RAW now matches RAI, and a lot of people are unhappy about it. Sorry everyone theres no way to cast GFB or Booming Blade on a target more than 5 feet away, rules as written. While all the ways have been listed already by other. Shadow Blade is a second-level spell that can be cast as a. robotwrangler 6 yr. At level 14, Divine strike makes the initial strike 5d8. Play Arcane Trickster Rogue. For the same reason as Spiritual Weapon. Booming Blade The RAW ones fit the requires an attack roll prerequisite of Spell Sniper. May 10, 2022 Seems fine but you will also need Spell Sniper Feat for booming blade to work with your polearm at its 10ft range, which is where your opportunity attacks will trigger from. Worry not, for we have made a list with the best cantrips you can choose to maximize the utility of this amazing feat 4. Take at least one of them as your first level cantrip. The feat would double the range of booming blade to 10 feet, allowing it to be used with a glaive, halberd, or other reach weapon. Booming Blade (p. Nov 21 2020. Use a reach weapon like a whip of polearm to booming blade from 10 feet away would allow you to move more freely in the melee while still keeping enemies out of the normal 5ft reach and still keep them in your spirit guardian. He could also still make a real impact on the back-line as a pure caster. Cast spiritual weapon to deal more damage at range. Kind of odd to take a melee attack cantrip with that feat, flavor-wise. . composite moon in 7th house lindaland